Showing posts with label apps. Show all posts
Showing posts with label apps. Show all posts

19 October 2011

10 Comparisons Between Star Trek and Modern Technologies


For those of us who were around to watch the original Star Trek series on television, we remember thinking how cool it would be to have some of the great gadgets they used. The future is now! Many of their ‘futuristic’ ideas have become available in some form, since then.
  1. Communicators to cell phones – Flip open devices that allowed you to communicate with others from almost any location. Of course, there was the occasional atmospheric interference that cut off your connection to the other person. Lots of similarities in these two.
  2. PADDs to tablet computers - Personal access display devices were used in Star Trek: The Next Generation. They were flat panel touch screen devices that were used for a multitude of tasks and gaining access to all kinds of information. Although the PADDs were a bit undefined at the time, they have definite similarity to the ipad and other tablet computers.
  3. Ear piece headset to bluetooth technology – Wireless headsets were worn on the bridge of the Enterprise. They were small and attached to one ear. Bluetooth headsets are used in environments today that are not near as sophisticated as the star ship’s command deck.
  4. Portable data disks to floppy disks/data drives – Thin, small pieces of plastic were inserted into the computer consoles of the star ship, which were close in size to the 3-1/2 floppy disk. Today we have even smaller USB data drives for transporting data.
  5. Voice commands to voice commands – The ability to give verbal commands to electronics is a true reality today, even though it isn’t used as often as it was on Star Trek. Computers and many cell phones have the capability of being directed by voice command.
  6. Tricorder to modern thermometers – The tricorder could scan a person’s body and provide readings on a number of different things. There have been some similar devices created, but the closest one to be seen in many homes today is the modern digital ear thermometer. The thought of getting a temperature reading from an infant so easily was not even thought of by mothers during the first years of Star Trek.
  7. Transporter to GPS – No, we haven’t been able to ‘beam’ anyone up or down, but we can locate people just as specifically with a GPS as the transporter was able to lock into the location of people it was called on to retrieve.
  8. Diagnostic scan to CAT, MRI and ultrasound – Dr. McCoy could lay you on his diagnostic table and perform a scan of your body to come up with a diagnosis. We use several different scanning technologies for diagnosis today.
  9. Phasers to Tasers – In Star Trek, they pointed their phasers at the enemy and were able stun or disable them with a blast of energy. The reaction to being struck by a taser looks very similar to what you saw by those who had been hit by the beam of a phaser on the television show.
  10. Video Screen Communication to Skype – We may not talk to people on a screen quite the size of the one Captain Kirk used on the Enterprise, but we easily communicate from screen to screen using Skype. The big screens are used, though, for teleconference speaking, all the time.
No one guessed at the time that Star Trek first aired, just how fast some of those technologies would develop. We still aren’t traveling at ‘warp speed’, and we haven’t found the Vulcan’s with those pointed ears, but Spock could show up any day now.
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30 January 2011

Microsoft this week began the process of paying Windows Phone 7 developers for their work

(Credit: Microsoft)

Microsoft this week began the process of paying Windows Phone 7 developers for their work. For some, this comes three months after their apps appeared on Microsoft's new mobile applications marketplace.

According to some of the top downloaded game and app developers CNET talked with, their experience developing for Microsoft has been entirely positive, short of the wait to get paid and what those amounts have been. Developers were eager to gush about Microsoft's development tools and the back-and-forth communication with the company--both before and after their apps had been launched onto the marketplace.
They also said that expectations had been met in terms of early sales.
The key complaint across the board, though, continues to be size. The number of users with a Windows Phone 7 is simply not as large as it is for competing platforms, which is to be expected given that it launched just a few months ago. Earlier this week, Microsoft announced that it had sold 2 million of the devices to OEMs and carriers, meaning the actual user base that's buying and downloading marketplace apps is somewhere below that. How big a size difference that actually is is unclear given that Microsoft does not share things like activation numbers or retail sales.

But the developers we talked with said they were more than happy to stick through this early period in hopes of the platform's expansion.René Schulte, a Microsoft Silverlight developer who created Pictures Lab--a $1.99 photo editing application that was ready in time for the Windows Phone 7 launch and has since been featured by Microsoft--said that sales have been "OK," but that he couldn't make a business out of it. "I'd be happy if Microsoft sells 10 times more devices and people continue to buy my app," he said via e-mail.
Until that expansion happens though, one of the best ways to get a substantial sales boost in mobile application stores is to be featured, a practice done by all the major app store owners. Applications that are featured on Microsoft's storefront get grouped together on their own page and can stay static while the top, new, and free categories change based on user behavior.

Several of the developers we talked with had been featured by Microsoft at one point in time and said that it had given sales, or downloads of their applications a healthy boost. Jason Kiesel, founder and chief architect of CitySourced, a city works reporting service that has a free app in the Windows Phone Marketplace, said the jump in downloads after being featured was "dramatic."

"In those first two days, we basically doubled the total number of downloads of the previous month," Kiesel said in a phone interview with CNET. Because Microsoft's reporting tools lag some five to six days behind, and City Sourced was just recently featured, Kiesel noted that they did not yet know the full extent of the promotion. "I'm confident the total number of downloads will be quite substantial once the week rolls around," he said.

But Microsoft's system for featuring apps has led to frustration for some who say that the company's selection process is skewed.
Developer Farseer Games, which expanded into Windows Phone 7 development after making Silverlight games for the Web, makes a title called Krashlander. The game has proven to be quite popular on the platform, but has never been featured, due to what developer Jeff Weber said was Microsoft's penchant for promoting games that made use of Xbox Live, the online social gaming service Microsoft first rolled out with the original Xbox, and has since brought to the Windows Phone 7 platform.

"Krashlander sales have been OK relative to other non-Xbox Live games, but the way things currently work if your game is not an Xbox Live game, it does not get featured in the marketplace," Weber said. "My game has been one of the top downloaded paid (non-Xbox Live) games since launch, it is currently the 10th highest rated app/game in the marketplace overall, but it has never once been featured."

So why doesn't Weber add the functionality? The simple answer is that not every game can get it. Developers have to pitch Microsoft to be a part of the Xbox Live portfolio, then code the Live APIs into their titles if they're accepted. That extra work can then pay dividends to the developer once people who are playing that game share that information with their friends through achievements or game status that gets beamed out through the service.

Weber said this practice has led to frustration and he views it as a disincentive to produce future indie titles for the platform but that he still likes the platform itself. "I think the Windows Phone 7 has great potential both from a consumer/user standpoint and a developer standpoint," he said. "I really hope Microsoft can make some adjustments and drive the popularity of the phone to where I think it deserves."

So what comes next? There could be a boost in sales, or at least exposure, for apps and games once the first system software update hits, since it will make applications easier to find through the Marketplace search tool. Currently Microsoft's search scours applications, games and music, mashing together the results. The updated version will let users sort which of those sub-genres they're looking for.

There's also the hope of continued growth. Microsoft's expansion into CDMA handsets later this year will certainly help that cause. The key thing still seems to be getting customers to want the device more than the competition. As the company was happy to trumpet not only during its earnings call yesterday, but in a phone interview with CNET earlier this week, people who have the device, "love" it. The question that still needs answering is how to get the people who don't have one to get one. Good applications are certainly one of the strongest steps in that direction.